Make sure to either jump over blueish-white sparks coming down the rail or jump to a nearby rail by pressing RB/R1. When riding the rails, you can dash forward by pressing X/Square and you can jump by pressing A/X.Make sure you're not standing on the shadow if you want to avoid damage. If something is falling from the sky, keep an eye out for the shape of its shadow on the ground.If you see a yellow piece of wood, Cody will likely need to shoot a nail into it.If there's a glass bottle, May can break it with her hammer.Cody will need to shoot nails into things to make them stick - look for a circle to shoot a nail into in order to hold something in place.May can use the hammer to connect to nails that Cody has shot. Cody will eventually get a nail that he can shoot (well, even further along he'll have three nails) and May will get a hammer.Water is bad - if you see water, you'll die if you fall into it.Some puzzle will require you to suck things up - look around for (usually red) things to suck up.Make sure to aim for the ground or the next funnel. So high, in fact, that you'll be able to control where May or Cody float down too. When you jump into a funnel, be prepared for it to shoot you high into the air.There's often a switch nearby to change the air flow. ![]() If the light is red, it will suck you up and kill you. When jumping over fans that blow air up, if the light on it is green, it will blow you up.Fans are powered by air/wind, right? If you need to go through a fan, try and find a way to get the air/wind off the fan so that it stops spinning.If you see a red button, ground pound it.If you see a two-sided hose, there's a good chance either Cody or May will need to aim one end so that the other player can go through the other end and fly out the end being aimed.If you see a vacuum hose, don't be alarmed - either Cody or May will likely need to go into it.You might need to plug that plug into the outlet to power on the saw and proceed forward. Treat this level like an actual shed: If you need to power on a saw, look for an electrical plug near an outlet.One player should get inside and roll it so that the other player can jump on top of it to advance forward. If you see something like an empty can, there's a good chance you'll need to roll it to a specific area to continue forward.Many things like doors can't be opened unless both May and Cody interact with the door (or whatever it is blocking your way forward) at the same time, often by pressing Y/Triangle.If something looks breakable with a ground pound, it likely can be broken with a ground pound.The player with better aiming skills should play as Cody in this level and the player that's better at platforming should play as May. ![]() For the most part, Green = Good and Red = Bad.There are 25 minigames in It Takes Two - they're fun, quick, and easy so keep an eye out for them.Listen for the taps of a tambourine - it means a minigame is nearby.If you're stuck trying to figure out how to damage a boss, try and find a way to throw their projectiles or deflect their attacks back to them. Many of the boss fights in the game will have you using the boss' own weapons against them.This game uses yellow to signpost to the player what needs to be done - yellow levers, yellow levers, yellow buttons, and more. If you're struggling to figure out where to go, look for yellow.If it looks like you need to crouch, you probably do.If you're at a puzzle, assuming that it will have Cody and May doing different things so both players should look around for two things that can be interacted with.This causes them to stick - they'll slowly slide down however so do what you need to do quickly. Jump at the wall and keep holding that jump button after hitting the wall. May and Cody can stick to basically any wall in the game.This is useful for breaking objects like glass and giving your partner a trampoline-like boost (when possible). ![]()
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